Ethical Dilemmas of a Metaverse Society

Technology in 2063 has developed to the extent that “what you think can exist” in the metaverse. Due to the nature of the metaverse, audiences, especially fan-based communities, often equal the creative and technical prowess of Genesis 0 people with their personalities and characters. Sometimes, Genesis 0 people intentionally encourage such make-believe too.

There are in broad, four camps of people:


One camp of people, especially educators and parents, believe that metaverse creators, especially Genesis 0 people who garner the attention of hundreds of millions of followers, must be “clean and moral.” This is because their influence in and out of the metaverse is immense. In their words, “they can light up a match, they can start a riot.” These people tend to think that the metaverse has corrupted society too.


Another camp of people is entirely against such control on a person’s private life, and that control should only apply to the performed content within the metaverse. Their argument for controlling the performed content within the metaverse may be fictional, but there are actual actors at play, i.e., us. Their prime example will be cyberbullying. You cannot discount cyberbullying just because it is virtual, can you? In addition, the sensory experiential nature of the metaverse is so profound and realistic that the human brain can hardly distinguish it from a real-life experience. “When a person commits violence, such as rape, in the metaverse. It is as if it happened. No, it happened. There are to be real-world consequences.” 


Another camp of people argues that though the metaverse is a public space, every human should have freedom of thought and expression. The beauty of the metaverse is that it is not the real world. And hence, it does not have real-world implications or impacts. And so, “don’t confuse fact and fiction, you cannot fault fiction either. We have two lives: your real-life and your superhero life. Live out your superhero life.” Not every thought is a product or representation of the person too. We cannot incriminate or hold a person accountable for every (private) thought and creation surrounding the creator in the metaverse.


This camp of people argues that technology does not corrupt human nature but reveals it. We should continue to grow metatechnologies, and it’s applications for the benefit of humankind. For example, conduct extensive medical simulations and social-economic models within the metaverse to maximize real-world resources and successes. They believe the metaverse is a great equalizer for the world because those who can enter it interact via brain synapses. Their goal is to make the metaverse experience affordable for everyone to “increase the conversion rate of ‘on-screen audience’ to ‘in-screen audience.’ In other words, breaking the fourth wall, allowing more people to experience the metaverse within instead of experiencing it via their screen devices.